Moving Objects Throughout the Minecraft World

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The world of Minecraft is made of cubic blocks, materials such as dirt or stone, that you are able to break down and rebuild into houses or craft into useful items. A block created of the material such as sand which is referred to as a sand block.

The side length of every block measures 1 meter, so most distances are measured in the blocks as well. If you read about an object that’s located “3 blocks up,” for example, it is the distance from the ground to the top of a stack of 3 blocks. To build and craft, you have to defend against monsters and eventually face them head-on. As the game progresses, your goal becomes less about surviving and more about building structures, collecting resources, and facing challenges to gain access to more blocks and items. To survive, you have to know how to move around, attack the enemies, and manipulate the blocks which comprise the world.


If you have ever built the perfect house in Minecraft but wanted you had done it in a different location, now you can. You are able to use coordinates and some of the block operations in the blocks Toolbox drawer to copy and paste entire portions of the Minecraft landscape. You are able to copy hillsides, lakes, and even entire buildings. Let us create a way to specify an area of the world, then copy it somewhere else.

In this project, you are going to use three different on chat command commands:

  • “start” : This sets one angle of the area to be copied.
  • “stop” : This sets the opposite corner of the area to be copied.
  • “copy” : This creates an exact copy of everything between the start and stop points, placing it at your current position.


  • At the first step, you have to create a new MakeCode project called “Move Me” or something similar.
  • After that, you have to drag three on chat command blocks into the coding Workspace.
  • Then, you are able to change the name of these on chat command blocks to “start”, “stop”, and “copy”.


Move every block in the region to a direction or based on the player’s facing.

The distance amount is based on block-meter.

If the <direction> is unused, it is going to be based on the player’s facing.

Specific facing directions include:

  • North
  • South
  • East
  • West
  • Up
  • Down

Now, we are going to share an example of moving in Minecraft.

  • Firstly, you are able to select the region properly like in the image.
  • After that, you are able to make a destined measurement. The object is destined to be after that line.
  • (Option 1) “//move 17” based on the current facing direction.
  • (Option 2), you are able to press the “F3” key, check the player’s facing direction, and do “//move 17 e”.
  • The results are both the same.

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